- Monster Box ver2.9 -
Game overview :
Monster overflowing and, Battle of Stickman
Genre : Simple strategy game
Controls : Left click and drag
New : Boss added.
- Game Tips -
Controls- Skill -
Move : Drag the Stickman
Attack : Fully automatic
Player does not die, it is invincible.
By increasing the variety of skills, it will be like defeat more enemies.
Monsters will not attack. Is the weakest.
By increasing the variety of skills, many enemies will pop-up more.
If you hold down the box, "pop-up speed" goes up.
Keep in mind that it will be game over monster exceeds a certain limit!
It is a game to collect achievements and more money.
■Upgrade- Save Function -
AT : Blow
Range Attack : Shock wave range attack
AT% : Damage magnification
Range : Range of shock wave
Half life Attack: Probability to halve life of enemy
AT : Slash
Critical Chance: Probability of occurrence of critical hit
Critical Damage: Damage magnification of critical hit
Sword Strike : Range attack by wind pressure of sword
Strike Range : Range of wind pressure of sword
AT : Shoot
Arrows : Multiple arrow
Range : Flying distance of arrow
Pierce Chance: Probability of arrow to pierce
Pierce Damage: More damage magnification of pierce
Electric Shock: Enemy adjacent to electric shock
Multiple Chain: Probability of electric shock is branching
Lightning : Evoke lightning
Flame Armor : Burn surrounding enemies wearing a flame
Flame Range : Range effect of magic
Burn : Enemy burned in flames assume burn, all damage is increased
FIX : Fixation
Toughness: "LP" and "Money" is up
Pop-Up : Pop-up number
Boss : Boss! maximum level of monster goes up when you defeat
Revival : Probability of revival after defeating
Bound : Pop-up time, to appear a new enemy with bound
Delta feather: Feathers appear "two" as a new enemy after defeating
Tower : Enemy does not fall down the tower until the low
Mouse Accelerator: Acceleration magnification of when you press the box
Maximum Monster : Maximum appearance number of monsters
MPS : Money per second
MPM : Money per minute
DPS : Damage per second
DPM : Damage per minute
KILL : Monster punitive number
MAX BAR: Monster maximum incidence
FPS : Frames per second
It will be saved automatically on a regular basis.
Using browser's back/forward button may prevent from loading the latest data.
Please use the click on the buttons or press "Update".
If you can not play the games, download the latest Java
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