@PokemonTalon, adding a suggestion to a comment does not means not being thankful, even if in a question form "... I ask why..." Especially not when it is added in other games from same author in a similar way(Powder Game (1/2))
Lmao, the streak was epic while it lasted xD Though yeah, Powder Game (2) supports right-click functionality; so I'm not sure why Logi Box doesn't (yet?).
Reported for not being thankful.
Might I ask why left-click is the only input method? I get that that's standard for ha55ii apps, but for such an app as this a right-click or similar seems highly appropriate for alternative mark placement. If not, perhaps an option to cycle between "unmarked" "marked filled" and "marked empty" would. Thanks for making this app ha55ii!
Logi Box ver2.0
■× Design change.
Bug fix: Usability
really wished i remembered my LB Master acct
I Finally Solved out,use code to clear, start to write code is white -> black, and number A like 10, if max and next vertical, Thank you.
ha55ii's analyzer is stronger than any existing online nonogram solver. There are several puzzles that online nonogram solvers can't solve that ha55ii's analyzer can solve. If a puzzle got through ha55ii's analyzer, there is a unique solution to it that can be reached through a logical process; possibly including trial and error requiring the erasing of placed blocks. No puzzle can be uploaded without first passing ha55ii's analyzer. Don't call for puzzles to be deleted because they're too hard for you to solve or even because online nonogram solvers can't solve them. Either get good at picross puzzles or leave the harder ones well alone.
This Level is Too Hard.
I Tried to Auto-Solver is Unable to Solve!
Hint is てきとう Lv4 dot is six.
If Players Game Clear, Vote and take a photo, else select delete.
cool update!..... what does it do?
Multiple and no solutions on Logi Box:
There are multiple solutions if a part of the puzzle has an even number of rows and/or columns and has a diagonal line of symmetry. Examples: a chess board or 2 dots at opposite corners(for all sizes).
There are no solutions(logical way of solving it) when a part of the puzzle has an odd number of rows and columns and is a diagonal line. If the diagonal line is proper, then there is no solution. If the diagonal line is improper, then there are multiple solutions. Examples: a slash or backslash.
In most or all other cases the puzzle is OK and it can be uploaded.
"The system block uploading when text contains specific keywords"
ha55ii, maybe you should remove that because there's no text in Logi Box, there's only text in PG1/PG2.
Logi Box ver1.9
Clear number count.
Sort in clear order.
Well not typo, but mistake of forgetting a word...
"It may contain offensive contents."
Ha55ii should fix that typo (Unless somehow it's intentional).
I love nonograms, so I was really disappointed at the hard puzzle. Being forced to guess isn't hard.
@StickGuy1337 that's just how its I guess.
easier puzzles get way more votes because people are too lazy to finish the bigger ones, thats stupid
@OwO whats this
Hope y'all don't mind if I slowly submit all the puzzles from Mario's Picross over the course of several months.
how do i see other peoples creations
Logi Box ver1.8
Added upload function.
I like it that you now can make it the size you want it to.
However since it only does it on two of the sides, there is no point in having extra buttons for the same purpose.
Other than that, love it.
Logi Box ver1.7
EDIT: Change size.
THIS GAME IS OFF THE HOOK CRAZY! I LOVE IT SOOO MUCH YOU JUST WONT UNDERSTAND
Correction: Stickman was changed to no longer be a hard puzzle -- that is, it no longer requires twenty uses of reductio ad absurdum to complete. It is also shorter by 5 blocks.
The other new problem is Whip, which replaces Stickman in being the "hard level": that is, it seems to require you to make (at least) three "guesses" (that is, erasing method; that is, extended search for contradiction) until you can solve it using only simple logic.
The new problems are: Diamond, Kintsuba, Stickman.
another week, another sad lk
Logi Box ver1.6
Problem addition & change.
@King Kentucky, ha55ii is not a robot, he is a Chinese programmer ha55ii stands for 'Awesome' in Uk.
remember to check your pockets for lizards after time travel
there needs to be a way to play other people's levels
the day ha55ii responds to me, is the day i'll be forever happy. ha55ii pls <3
wait, what if ha55ii is a robot that has no emotion
wait wait wait, what if robot ha55ii and that other robot that wants kids link up and make baby robot ha55ii
wait wait wait +2 wait, what if robot kid ha55ii plans to take over the world
Logi Box ver1.5
I found the font for this game LOL
I'm waiting for the next update
i don,t understang the goal of this game.
ha55ii, baby, sweetheart, the lucy to my ricardo or vice/versa it doesn't really matter. take a break you deserve it. <3
Logi Box ver1.4
EDIT: Automatic analysis optimization.
I made the analysis speed twice as fast.
I animated the problem which solves in a moment.
There is such a thing as colourized nonograms, but they're hard:
cool update but you broke the game
I'm guessing multiple answer = no solution because there is no "logical route" to the solution.
Shows "no solution" instead of multiple answer
ha55ii, you're doing great sweetie, love ya!
Logi Box ver1.3
EDIT: Added automatic analysis.
Although it is an ordinary game called Nonogram,
Actually, I wanted to make this automatic analysis program.
The algorithm was interesting as it was.
There are still insufficient points, but most problems can be solved.
Someone want to post a step by step logical solution to stickman 20x20? I'm getting frustrated /:(
I don't think more colors will ever be a thing; there aren't any other nonogram or picross puzzle games that I'm aware of which make use of more than black and white, so there's no reason that ha55ii would implement that. However, an upload feature was probably planned since before we started speculating and throwing ideas around; and more variable board sizes (including bigger boards) will probably (hopefully) also become a thing at some point before ha55ii seems to consider the game "complete".
Depending on what happens after the implementation of the upload feature, who knows whether or not ha55ii will see a need to implement more official puzzles? However, the vast majority of if not all official puzzles probably will be things from SR; that was the biggest project ha55ii ever worked on and finally seems to feel as though he's completed, so he's bound to pay a lot of homage to it in his other projects such as LB.
I suppose one thing that could happen if ha55ii makes LB support a big enough board size is a puzzle of the DB logo; that would be one likely possibility for a non-SR related official puzzle.
How would more colors work?
tbh they should have 4 dimensional puzzles
Ideas for Logi Box:
A. Upload (As many people suggested)
B. More colors (Just black and white can be boring)
C. More puzzles, not just some thing from SR
D. Bigger puzzles. (You probably know why)
This should have an upload feature like powder game! That would be really cool!
yo lb is becoming a close 2nd favorite. fu.ck sr even though i think omega or sig did it for me
No way, my idea came true :D
Unfortunately it seems to me that method displays the solution to the intended audience of the puzzle as they're inputting the puzzle to their game; but it does seem like a handy way to make some puzzles and be able to hold onto them until an upload feature becomes available (most likely + hopefully ver1.3). Thanks for sharing~ ^^ (;
https://pastebin.com/raw/MFMQRksA Here's an example. Oh, and apparently toSource() does not work on many browsers, so you can use D.toString() instead, but you'll have to add  brackets around it yourself.
Here's a way to save or share your custom puzzles:
2: In the console, type:
(make sure you get the capitalization right)
Copy and paste the text inside the quotes (should be something like [0,1,0,0,0,0,1] (but longer))
This is the data for your custom puzzle (like GET/SET codes in powder game). Then to load it, just use:
D=(your save data)
Make sure you're in the right edit mode, and you'll have to draw and erase a pixel to update the numbers properly.
It may be hard to read. My 3-by-3 pixel "font" that I draw with sometimes is hard to read because it's very small. In PG1, I posted an upload which uses that "font" for a big list of PG ideas, and I got comments saying, "Can't read this". (I uploaded that with my old account.)
I like the new update!
Logi Box ver1.2
Added edit mode.
oooh it would be fun if people could upload puzzles, like in PG. It would be hilarious because you wouldn't know whether or not a puzzle is "trash" until you've solved most of it
Who else thinks there should be a level/board creator for custom puzzles?
i just got a new ds
Like fun yey cool yes
Posting solutions is for the weak.
Logi Box solutions:
I am terrible at this xD
I can't beat anything after 'gun'
Done with Stickman, it was pretty easy to be honest.
I hope more levels get added next Friday :D
This game is pretty nice, 4/5 so far, only missing Stickman, but even if the game doesn't remember I've already solved the puzzles, I can still kinda remember what they look like, I solved Sword in a blink because I remembered a little bit of it
I hope that the game will remember that I've already solved this puzzle.
Row 8 and 10 both require "gaps". Using this, you can determine that certain things can't happen in row 7 or 9. e.g. if the row of 6 started at column 2, you would get a 3x3 square due to column 2,3,4, which contradicts the rule for column 8. In this way you can slowly eliminate squares using only logic.
It takes a long time, but it's doable.
Here's a helpful hint for Stickman; It's from Stick Ranger.
I still don't agree that Stickman is easily doable without Trial & Error or knowing what it kinda looks like.
This is the farthest that I can complete Stickman without making any unsafe guesses.
The only other certainty that I could find, besides what's on the image, is that for Row #13 the sequence of 4 filled cells must be between cells 2 and 11, as there is not enough space for the 4, 2, and 1 to fit in cells 13 and 19. But even then, you can't make a safe assumption of where the 4 fits as there is too many empty cells.
For every other Row and Column there's too many empty cells (or not enough filled cells) to safely fill a cell.
My last nitpick is that Stickman could easily have been 18x20, as Columns 1 and 20 have no filled cells.
HNNGGGGH I'M HAVING AN ANEURYSM
Nah it works. But yeah with the stickman using "X" whenever you figure out you can't place a piece helps a tonne.
But the problem is that that doesn't work for stickman
You can do it without trial and error by counting:
Suppose you have 15 open spaces in a row, and you know there must be a sequence of 10 blocks in it. Then the "extreme cases" are the 10 blocks being right up against the left side, in which case squares 1 to 10 are black. The other extreme case is that the 10 blocks are right up against the right side, so squares 6 to 15 are black. In each case, all of the squares from 6 to 10 must be filled in.
Using this type of reasoning along with "adding an X if you know you can't place a piece" it ends up being very do-able :D
Logi Box ver1.1
I increased the visibility of the number and made it easy to see.
I solved the puzzles by looking at the source code, and using its ones and zeros for the solution. XD
I say you can't
How can you do Stickman without trial and error?
...And the 6 long at the top
How do you do the 20x20without trial and error. All I can get is the legs, floor, and head
The 20x20 one looks hard but when looked at correctly it actually is not as hard as it looks like.
Maybe ability to mark level that are completed in future.
How about this?
Free game list26th Logi Box