ye unless they remake dodge to what priests have in SR1 that type of attack and def boosts are much better
if they arent going to add more gear slots to the game aleast make some sort of skill tree that way there could be more places to use sp once you get it also all of the skills are linear so you would eventually have the same problem as SR1aka bad game ballance where weapons are the main source of power instead of player skills that are the most cusomizable - could be fixed by making consequent levels faster or making skills give compounding bonuses/a bigger skill tree for higher level skill point spending
Best build: One stickman 100% into damage, other stickman 100% into dodge
I honestly think they need to update the hit boxes for the items because sometimes when an item drops it gets stuck in the ground and I can’t pick it up.
this is awesome! :D
keep it up, can't wait for the next update
(I curse my computer for this flood, sorry)
Developing a game takes a lot of time to correctly build the graphics and stuff like that, and I hope ha55ii will make the game even better with the new updates. There are many bugs that should be fixed before Save becomes a real thing.
I don't even want to save a game that I can beat in 30 minutes, as WinterToll said.
Hey, guys, you need to chill. Developing a game takes a lot of time and Iha55ii
I beat the game well within half an hour, and I think the continued development of the next stages or current ones would benefit the game more than a saving option. For those that tend to die earlier than they expect, I can see the reason for a save option. If you get charge and invest a 2 or more points into hp, you should be able to defeat the first 3 snakes on stage 2. Allowing you to unlock the 2nd ranger pretty early.
What's that link for?
A little love, thank you very much. Now I can make my own version of Stick Ranger 2.
I love you people
it isnt random its just a one time drop from specific mosters like i said you can just target those monsters to get the best wep the fastest
The drop chances are a bit messed up, like I get weapons within a few kills but then I never get them again... The cave monsters still haven't given me anything :/
Chill with the update ideas guys. The only dev here who responds to english speakers is otascube. Also please stop with the save thing there really isnt much to lose int this game right now. It will come later. Also developing game isnt his main job. Thats why updates are small.
yes update is good
Yay, update :D
Nah not having saves isnt bad if he made a way to save this early on it would give the impression that he wouldnt put much effort into this game adding more gameplay right now would need to be the priority like extra equip slots and the other types of weapons also world zones could be added like where you would travel between cave plains and other biomes that would be visable in the background to chose where to go next othervise it would have to be one huge linear map aka not the best idea but for the time beeing its pretty good
you can speedrun it pretty fast rn just get the 2 red gloves one main other charge from the green(3rd one from where you come out of the village) and red (one of the reds on the same floor as the boss)enemies get lvl3 & the 2nd stickman and go get the boss.
Ok, guys. Stop freaking out about no saves. This game is fairly new, so please stop.
us: GIVE US SAVES PLS
ha55ii: okay imma make a simple level up effect THAT NOBODY CARES ABOUT
not sure if the dev reads these for update ideas but if you do i have one
Make more item slots in the status for each stickman (like armour boots pants) and make the inventory have a all items tab and then each of the item types tabs.Dragging the tabs themself or atleast the items from inventory to status tab could be good.
But you could be just a one man army so its ok if you want to take your time coding this i got many ideas for the game.Considering making one like this myself.
i'm betting -
bug fix: shadow (fixed some shading effects for grass and other things on the terrain)
wait nevermind, if is game over, my stuff is still there, cool :D
awww cmon, i thought ver1.1 will be save, but will be ver1.2 :(
this game have only 1 instead of 4
how to save it?
Stick Ranger 2 ver1.1
Added level up effect.
Bug fix: Game Over, Drop
Being able to not lose progress when you reload the page would be nice.
Maybe a save system similar to Monster Box?
Woooo new GAME
My game is not saving.
Get in here before we change our minds
Stick Ranger>Stick ranger 2
I imagine the crowd here is probably going to be mostly the same people who visit the SRCB, but there may be some totally new usernames (we generally don't see each other's faces here) that go directly to Stick Ranger 2 without playing Stick Ranger first; so I'll go ahead and post an invite link to the Discord server that we've set up for members of the Dan-Ball community here too: https://discord.gg/gYVMUrM
We have a system in place that hides inactive members from the visible member list by hiding the vast majority of the text channels from inactive users. New members are unfortunately considered inactive by default, so you'll need to post once in the #reactivation_zone text channel to see the rest of the text channels in the server; assuming our bot "Isla" is online, it should assign the "iz active" role to you when you do so. Isla will be near the top of the member list just under our admins if it is online; if the bot is offline, ping @Zeo and he'll reboot the bot as soon as he sees your message about it being offline.
Were is save option i want to save but i can't why?
Cave 3 is just a placeholder until the next stages are made.
i'm extremely excited for this game, i cant wait for more updates
i know why, i am in dan ball wiki, and is "Saving" and it said "As of ver1.0, no saving function is available for storing game progress. " i think save will be ver1.1 and cave 3 will be, i think.
Is cave 3 as far as you can go?
BUT WHERES THE SAVE WHERES THE SAVE WHERES THE SAVE
tbh if this has an octopus boss its lovable enough for me.
I'm not against a permadeath game with no save scumming
Surprise level: 100%
Dang it ha55ii, you really gotta make us stay this time, huh.
and wow the first boss is hard to kill...
i am new player, but this new stick ranger is finally out, we so happy for this, i like it.
WHAT NO WAY
I've been playing sr for just over 8 years I cant believe we are getting a second one
OMG!!! So excited :o
Stick Ranger 2!!
After all these years?! Wow!!
Here we go again.
I think the beginning enemies are a little too strong, and a shop is needed in the village so the 2nd character isn't weak. i really like the art style of the game and am very excited to see what happens with it!
wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save wheres the save
I'm interested to see the direction this game's going to take, but can you please continue balancing the first game to decrease the time necessary to spend on the first game by reducing MP cap, or enemy stats?
so, I have been playing,
and the options button doesn't work.
this is impossible
You got to beat the three snakes in cave 2 to unlock the 2rd stickman
Yeah, this is awesome. But it's too annoying that you have to restart the whole game after a game over.
First things first...needs SAVE option
why would I play this if I can't even yeet people way over the screen
Block is too strong...
It really feels like an adventure now. Excited to see where this game goes in the future!
I found the healing, but its a little annoying that you have to go back to the village to heal.
Very interesting. No healing option and only 1 fighter. Takes persistence to deal with these levels.
I never thought this would happen.
Thank you ha55ii!!!
im not sure how healing works, the stickman got down to 13 LP and I brought it to the village and shook it around the torch and it healed. explain?
i'm gonna mod this
i ' m g o n n a
oh man YES boi. stick ranger 2 is like the best thing ever now. ha55ii you are an amazing dev. (though clearly not one who will add SOUND to any of his games..)
YAY! THIS IS AWESOME! I JUST STARTED PLAYING AND IT SEEMS THIS WILL BE A LOT BETTER THAN THE FIRST ONE! :D
Thanks for making this game, ha55ii! :D
i love this game
Damn, that makes TWO follow-up games nobody thought would actually happen this week.
Stick Ranger 2 is great! I love how the game plays, and it is great that it is widescreen (sort of)
I still can't log in to my account though...
I never expected a Stick Ranger 2 to actually become a thing; *HYPE* ^^ >;D That said, it desperately needs an autosave feature; restarting from LV 1 with no items because you got a game over is annoying >.> I imagine that's in the near future plans anyway though~
I'm curious to see how "Dodge +2%" is handled when the max level reaches LV 26; 2 SP per LV times +2% means that 100% dodge would be possible at LV 26 if it's currently calculated the way that I think it is and it isn't changed before then. However, overall outlook for game balance is otherwise looking better than the awkward mess that is the original Stick Ranger's game balance; both the AT aura from the Priest and the MAG for MP + DEX for AGI requirements on weapons from the original Stick Ranger seem to be swapped out in favor of a system that will expect a certain level of proficiency with weapons in a certain range category that are either physical or magical. I'm seeing 8 main builds; (short/mid/long) times (physical/elemental) equals 6, and then there's the dedicated tank build plus the jack-of-all-trades build. Any sub builds that arise will just be a mix of 2 or more of the aforementioned 8. I just hope ha55ii isn't afraid to adjust the scaling of each of the SP options if the current scaling should ever start to show signs of breaking, instead of balancing later sections of the game around broken game mechanics like he unfortunately did with the original Stick Ranger.
wow this is so different! thanks for the cool new game
I've only just started, but this feels really good!
what a pleasant surprise, thanks for the game!
Stick Ranger 2 ver1.0
It is the beginning of a new adventure by improving the specification which was dissatisfied with the previous work.
There are many incomplete specifications, but I will gradually upgrade it.
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