I didn't. Well, the second time I did but that was because I had to clear my drive, the first time I just changed account and it was gone, anyway, I don't see why there can't be s system like sr1.
Don't be so passive aggressive jees
There is its called don’t delete your cache and history
We need a way to save, I've lost my progress multiple times now.
So, I have found that the lightning ball is pretty bad at level 1, but pretty damn good at max level (5) as it shoots 5 projectiles instead of one and I find him being the strongest in the team behind my physical guy.
what if it limitless upgrades :0
hats dont show what level they are btw
Stick Ranger 2 ver6.2
Added armor level.
Thank you, ha55ii!
Its just you.
Is it just me or is every game on this site down?
This game fun
I like cheese
You was have relationship I hug for sleep
Hi my Chris. Hi Christian you doing
You was see a good day in the best person who
Hi my Christian i'm in kindergarten
Hi Christian i'm in
For anyone interested in saving the history of Flash games and animations, check out the project Flashpoint.
@Blacksmith347 its not flash, they made the switch to whatever the new system is called years ago..... its really too bad flash is going down, a lot of amazing browser games were made using it.
y uno let me in inn
And also awesome update! I really like the idea of head pieces and it's awesome that defense is now a stat in the game
I'm pretty sure that stick ranger 2 does not require flash. However, since flash is gonna die in a year it's kind of worrying if stick ranger 2 is flash. It's not flash right?
Orange Smiley Tree - Beret
Small Green Slime - Work Cap
Small Blue Slime - BB Cap
Yeeeeeeeees! More hat!
does the +2% dodge hat still work if i have 25 points in dodge?
Stick Ranger 2 ver6.1
MP gauge color change.
Hats? HATS!? What is this Team Fortress 2? YES, MORE HATS! I require the hats, thank you. Hat Simulator 2020. 11/10.
I usually have one melee guy to absorb attacks and a lot of ranged guys behind him dealing the damage so, I’d say put points into damage for ranged/elemental classes and put health and dodge for your melee guy
so I'm fairly oblivious to what I should be putting points in if someone could explain how to actually do good damage or staying alive longer id greatly appreciate it
ikr why did he do that to us.
CAN YOU ONLY ACQUIRE 1 OF EACH ARMOR?
Is this game even on the Google play store or apple app store ?
... is there some sort of limit to how often you can comment or something? i've been unable to do so for THREE DAYS now
anyway i WANTED to comment that i'd already maxed out the light glove (alongside my reaction) but you can guess what happened there
meow shut up furry no u
@NemoGruv I prefer using regular lance charge over lightning lance charge to deal with monsters that are resistant to elemental weapons, and fire sword over boxing gloves to clear out hordes.
because it has lowest agi in whole game,
so with good charge weapon it op
... Oh my GOD why is upgrading the Light Glove so expensive (FIVE HUNDRED FOR THE F I R S T L E V E L)?
A R M O R ? ? ?
OH Y E S
in the early game, the light glove/range attack are the best combo for destroying the bat area in the first cave.
Can Someone explain the purpose of the light glove. It doesn't seem to yield much.
Which work best for you?
As of 6.0 Im using
Bash Glove / Sand Blaster
Lightening Staff / Lightening Lance
Lightening Ball / Flame Arrow
Ice Ball / Poison Arrow
Wiki's updated so you can look at what mob drops armor.
To everyone who's asking: You kill mobs to get armor, just like any other weapon -- works the same way as other drops.
How can I get these protectors？
Will there be a way to easily reset stats?
I just got on after the update and cannot figure out how to get the armor, the wikis arent updated either.
wait what i thought Combo will be soon because Stick Ranger has Combo so was armor all times ? aw oh welp.
I did a test in game, and danknes is correct. Separate stat boosts do stack with each other.
So for maximum damage: investing in two stats is better than one!
@danknes That's some good information. However, is it true that the separate stats are calculated based off each other and not just both taken from the base stat?
10 points 50%/50% = 10-10 + (50% elemental [10-10]) + (50% long range [10-10]) = 20-20
10 points 100% = 10-10 + (100% elemental [10-10]) = 20-20
If they do stack, you are right, then it becomes a choice between power and flexibility; investing in two stats limits effective weapon options, but is probably wroth it for the damage boost.
Nirvana achieved sucessfully.
Stick Ranger 2 ver6.0
btw just found out that people of the Japanese side get special tags next to their names.
@Brodsterguy It has a 1% chance of giving 100 gold, it happened to me 6 times.
I have just found a great thing, in cave 4 the little yellow things on the walls that drop coins sometimes drop 7 coins instead of one, but I just had it drop 100 coins. Huh.
Think about it.
20 points = +100% Long-range AT -> 15-15 + 100% [15-15] = 30=30. If you add a +100% Elemental AT in this build, it will be 100% Long-range AT + 100% Elemental AT instead of +200% Long-range AT.
Why +100% +100% it's better than +200%?
Let's pay attention.
20 points = 100% Elemental AT -> 15-15 + 100% [15-15] = 30-30.
If you put 20 points into Long-range AT and 20 points into Elemental AT, then the Elemental AT percentage will be calculated and refreshed based on the +100% Range AT, it means that ->
15-15 +100% Long-range AT [15-15] = 30-30 + 100% Elemental AT [30-30] = 60-60 AT.
So you have, instead of a 15-15 weapon with +200% Long-range AT = 15-15 + 30-30 = 45-45...
...a 15-15 + 100% Long-range AT = 15-15 + 15-15 = 30-30 +100% Elemental AT = 30-30 + 30-30 = 60-60 , wich can be interpretated as +300% RAnged AT upgrade -> 15-15 + 300% = 15-15 + 45-45.
Do you guys realized that upgrading only one skill is worse than upgrading 2 skills at the same build?
I'll explaing this in 3 posts. Do not flame me, please. This text needs to be long to be explained correctly. Also, my English is bad, but I think it's compreensible for everyone.
So... let's suppose you're building a Long-range or a Elemental Stickman. If you have a Poison Bow at the max LV you'll get a 15-15 AT.
Ok, let's suppose you are a LV 20 stickman. You put 40 points into Elemental AT type.
You'll have a 45-45 AT weapon (15-15 + 200% [30-30] = 45-45).
Instead, you put 40 points into Long-range AT.
The same will be applied = 45-45 Long-range AT for your Poison Bow.
So, Poison Bow have two proprieties that can be upgraded: Elemental AT and Long-range AT. What happens if you just put 20 points into Long-range and 20 points into Elemental AT?
You'll have a 60-60AT weapon.
In stick ranger 1 two poison weapons wont stack damage, but a fire and poison weapon will, i assume this is the same for stick ranger 2.
do different poison types stack
Yes, you have to go in the spot where there is no monster, 3 bosses should spawn.
In Cave 2, there is a monster that drop "Sand Blaster", but I can't find it, Is there something I have to do for it to show up?
@hellispark the ability to gain magic was not really op at all in sr 1, especially for classes like gladiator where it was common to put about 40 into magic and the rest into strength and equip a lightsaber with offense components allowing it to deal among the strongest damage in the game... however that made the class very squishy in compared to others and it died very often.
Also one of my current problems with SR2 (besides the fact that there are three useless stats in atk up short med long) is that there is currently no build variety, especially in comparison to the first game where the boxer could be a physical dps, a elemental dps or a physical tank. While in SR2 it doesnt matter what weapon you have you are either a dps or not, there is no support and tanking isnt viable as of yet.
Well Fish boss one is only a coloring issue but the bat boss one isnt.
I get damaged from invisible bullets when collecting coins.
holy FRICC it's been a while since i checked the comments
or played the game for that matter .3.
Can we just appreciate how this game has balanced out the stickman weaponry?
-In Stick Ranger 1 you could make your MP attack activate upon every attack, eliminating the point of the bar and the distinction between normal attack and MP attack since everyone did this. But in Stick Ranger 2 you can't increase your MP gain, and some powerful MP attacks such as Sand Blaster even require more MP as you level them up to keep their damage outputs not too groundbreaking.
-In Stick Ranger 1 Electric-type weapons were always the way to go because their maximum damage outputs were so good. In Stick Ranger 2 the type with the best damage output is Physical. (Yes it is, get with the times) That's the right place to hand the title of "best damage" because Physical is separated from the other types which get to do important special effects but aren't "best damage"
I knew that a "Fast Travel" Mechanic would appear. I've thought about it before, and much gratitude is given to "ha55ii" for allowing the update to become a reality.
However, I'd say to continue your work in your projects in general, whenever you can, or wish to take a break(But try not to take a break of something that fans are usually interested in for too long.). Even if all can't, I can wait for updates of the "Main Project", now and then. Best of wishes to you.
@Barucyl No it's just very dark and hard to see, but if you look closely, you can see it.
Uh, Ewan1, you do realize it's only in 5.9, right? SR is in 19.1, we have a long way to go before it's done. A lot of things haven't been completed yet.
Stick ranger 2 = Worst Stick ranger mod
@Someone lol you actually did
@Boiled Potato Its a portal to the central cavity which is after cave 4
What is the 5.9 update?
Gotta report this bug/glitch
enemy bullets still can hit even after they "disappeared". (Bat boss and Fish boss)
Fish boss's bullets are black and merge with background once they leave water, they are not gone but just cant be seen. If you drag your man across, you'll still get damaged.
I'll share my team setup:
P1- Tank (dodge-25/rest into life)
WP: light glove/sand blaster
Straight forward meatshield, soak up dmg and deal some physical dmg
P2- Mid DPS (mid range-all)
Spear combo is not weak as you think. once stats and weapon upgrade is up, the dmg is quite high and reliable. Main physical DPS, use lightning ver if needed.
P3- Flexible Elemental (Element dmg-all)
WP: lightning spear/lightning lance, ice ball/fire bomb, fire bow/poison arrow
Use different set with P3/P4 depending on situation, especially some terrain can block arrows.
P4- Long DPS (long range-all)
WP: Lightning ball/lightning orb(fire bomb)
Oh my f#cking god.
I mean... portals, dude. Potals.
Now this is in a completely different level.
Stick Ranger 2 ver5.9
I love the first game (Stick Ranger) but will Stick Ranger 2 be on google play store anytime soon?
So I found a glitch which has deleted my max lvl game. When you change account, you lose all progress.
Tier list for all weapons in the game:
C Tier: Sword, Bow, Range Attack, Lancer, Bash
B Tier: Glove, Spear, Fire Sword, Poison Bow, Slash, Triple Arrow, Sand Blaster, Light Glove
A Tier: Ice Ball, Power Glove, Lightning Ball, Flame Slayer, Flame Arrow, Poison Arrow
S Tier: Lightning Spear, Fire Bow, Lightning Lance, Lightning Orb, Fire Bomb
That's my opinion on all the weapons in the game! If you have any differing opinions or even a list of your own, I'd love for you to share it with us! Have a great day!
Max level is currently 22 and dodge chance caps at 50%
@Serec no -- max level is 20, so that gives you 40 upgrades. If you use all 40 for dodge, you would be practically immortal(80% dodge chance).
At this point, there is absolutely no need, or real benefit, to put any stats into hp/dodge.
Having higher dps outpaces "lost defence/hp" so far in this game.
This game just gets better with every single update! Wow!
So you got 3 stickmen after killing the snakes?
I'm not fully sure if that's what you mean but if you did mean that, yes, that's a glitch
is this a bug? : i killed first 3 bosses and at last moment stickman died,i got game over screen,but secound stickman appeared with full health, and as usual after clicking i got 2 stickman with 1 hp
At this point, I'm tempted to just wait a couple of weeks and explore the new things that come...
I bet the new chamber will have a boss of sorts and have a new village after it. Seems like a possibility.
It's been out for 4 days!
GET ON TOP OF IT!
The fourth party member has arrived.
Time for more builds.
Yeah, of course it's intended, you think ha55ii would let a glitch like that stay in the game since the beginning?
@#E1DcoTb7 i think that is intended. In stick ranger 1, ur stickman are down when reach 0hp and deals no dps. But in stick ranger2, they all alive until team wipe, but u get this penalty for not keeping ur mans from harm. Without this, we might just have one big team health instead of individual health, which makes tank role and defensive stats meaningless.
Someone: when one stickman gets hit with an attack that does 4 damage, each of the other stickmans gets loses 4 HP; that totals to 12 HP
@Someone I would assume that you could teleport to different villages using money.
I'd really like a minimap, maybe on the same screen as the option to teleport back to the village
I also want to see a update that includes portals to get to the future caves, because you usually take damage when traveling through them.
@Glitch?, it is intended that if a zero health stickman is hurt, then the other stickmans absorb the damage. (so be careful with the short range stickmans)
im pretty sure it's just a hub of some sort. it doesn't cost anything to tele back to village, and 5 levels would be a lot to drag through if you're trying to get to the latest cave
@aaagsooz Nononono, I mean it's bad for the stickmen. I really wanna see a mega-boss too.
@Helispark idk about you but I'd way rather a Massive boss with its own arena than a basic inn
Speculation about Central Cavity:
-There are no natural irregularities in Central Cavity's terrain, and it's also symmetrical. It must have been hollowed out by a living thing such as a human or a giant beast.
-Central Cavity does not follow the ordinary stage naming system of names and numbers that was also present in Stick Ranger 1, so this shouldn't resemble an ordinary stage once it's completed.
-Both the northern or eastern corridors could lead to a new stage in the future, but the northern corridor is also a perfect place for enemies to drop down and ambush the stickmen!
-It could be something very good such as a village with an Inn, or something very bad such as an arena with a mega-boss.
wtf wheres 4th stickman???????
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