Monster Box ver5.7
Game overview :
Monster overflowing and Battle of Stickman!
Stickman after upgrade in gold and jewel, please earnestly defeat a lot of monsters.
By upgrade the monster, enjoy fight against powerful monsters.
Genre : Simple strategy game
Controls : Left click and drag
Monster Box Comments
Game TipsControls
| Move | Drag the Stickman |
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| Attack | Fully automatic |
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| UP button | click or press and hold |
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Player does not die, it is invincible.
By increasing each skills, defeat more enemies.
Monsters will not attack. Is the weakest.
By increasing each skills, pop-up more enemies.
If you hold down the box, "pop-up speed" goes up.
Keep in mind it will be game over monster exceeds a certain limit!
It is a game to collect achievements and more money.
Skill■Upgrade
□Boxer
| AT | Blow |
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| Range Attack | Shock wave range attack |
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| AT% | Damage magnification |
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| Range | Range of shock wave |
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| Half life Attack | Probability to halve life of enemy |
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□Gladiator
| AT | Slash |
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| Critical Chance | Probability of occurrence of critical hit |
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| Critical Damage | Damage magnification of critical hit |
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| Sword Strike | Range attack by wind pressure of sword |
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| Strike Range | Range of wind pressure of sword |
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□Sniper
| AT | Shoot |
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| Arrows | Multiple arrow |
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| Range | Flying distance of arrow |
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| Pierce Chance | Probability of arrow to pierce |
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| Pierce Damage | More damage magnification of pierce |
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□Magician
| Electric Shock | Enemy adjacent to electric shock |
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| Multiple Chain | Probability of electric shock is branching |
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| Lightning | Evoke lightning |
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| Flame Armor | Burn surrounding enemies wearing a flame |
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| Flame Range | Range effect of magic |
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| Burn | Enemy burned in flames assume burn, all damage is increased |
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[Walking algorithm]
□Monster
| Toughness | "LP" and "Money" is up |
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| Pop-Up | Pop-up number |
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| Boss | Boss! maximum level of monster goes up when you defeat |
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[Option skill]
| Revival | Probability of revival after defeating |
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| Bound | Pop-up time, to appear a new enemy with bound |
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| Delta feather | Feathers appear "two" as a new enemy after defeating |
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| Tower | Enemy does not fall down the tower until the low |
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□Special
| Mouse Accelerator | Accelerated magnification of when you press the box |
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| Maximum Monster | Maximum appearance number of monsters |
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| Money Bonus | Acquisition amount increase |
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| Money Boost | Acquisition amount magnification |
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| Max Player Lv | Maximum level of player (Need Boss Kill) |
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| Monster Selection | Reduce Pop, Raise Money (Need Boss Kill) |
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| Multiple Boss | Plurality of boss (Need Boss Kill) |
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| Box Accelerator | Accelerated magnification of box (Need Boss Kill) |
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| Max Time Bonus | Maximum magnification of time bonus |
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| Time Bonus Interval | Interval reduction of time bonus |
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■Medal
Medal is given if achieve the specific conditions
| Medal Rate | Number of medals acquired / Maximum number of medals |
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| Money Bonus | Acquisition amount increase |
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| Money Boost | Acquisition amount magnification |
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| Damage Boost | Damage magnification |
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■Option
| MPS | Money per second |
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| MPM | Money per minute |
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| DPS | Damage per second |
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| DPM | Damage per minute |
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| KILL | Monster punitive number |
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| MAX BAR | Monster maximum incidence |
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| FPS | Frames per second |
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| TIME BONUS | Money magnification increase in time |
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| DAMAGE EFFECT | Damage effect display |
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| MONEY EFFECT | Money effect display |
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| COLLAR MONSTER BAR | Color of each monster |
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| MAX MONSTER COUNT | Max number of monster |
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| BOSS COUNT | Number of boss |
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| TOTAL TIME | Total play time |
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| TOTAL KILL | Total monster punitive number |
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| 10 MINUTE | Score after 10 minutes from the restart |
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| Restart | |
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| Delete | Restart by deleting all of the data |
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Save FunctionIt will be saved automatically on a regular basis.
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Please use the click on the buttons or press "Update".