- Stick Ranger : Help -
All
Controls Status Class Option VS Mode
ControlsMove | Flick the Stickman |
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Attack | Fully automatic |
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Items | Touch and Flick |
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There is a town at the starting point.
You can complete a stage by defeating a boss.
The game is over when all Stickmans have been killed.
Save Function
The progress will be automatically saved when you pass each stage.
You can save to 4 posts.
StatusLP | Life point |
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STR | Strength |
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DEX | Dexterity |
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MAG | Magic
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AT | Min. attack - Max. attack |
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AGI | Min. attack speed - Max. attack speed |
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RANGE | Attack range
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AURA | Aura of Attack (AT), Aura of Defense (DF) Apply to yourself and your Stickmans around |
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BULLET | Number of additional attacks |
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RING | Number of continuous attacks
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TYPE | Weapon attributes |
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MP | Required magic for additional attacks |
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\$\$ | Money you consume for an attack |
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TIME | Time effect |
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SLOW | Chill effect
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LV | Level |
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SP | Skill point (2 points per 1LV) |
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EXP | Experience point |
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\$\$\$ | Money |
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FP | Fighting power (FP = LV + WEAPONx2 + COMPO + COMPO) |
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Compo Item | Items to combine with a weapon (COMPO) by overwriting |
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Button that is display when there is a SPLP+ | LP Increased |
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STR+ | STR Increased |
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DEX+ | DEX Increased |
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MAG+ | MAG Increased |
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Button that appears at the deathRevival | Revival by paying money |
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ClassBoxer | In proximity, attacks on a single enemy is good |
| LP | Life point | STR | Attack |
DEX | Attack speed | MAG | Additional attack |
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Gladiator | In proximity, and cut into multiple enemies at a time |
| LP | Life point | STR | Maximum Attack Power |
DEX | Minimum Attack Power | MAG | Additional attack |
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Sniper | At long range type, no problem also attack to the floating body |
| LP | Life point | STR | Attack range |
DEX | Attack | MAG | Additional attack |
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Magician | I manipulate the magical attack in a variety of ways |
| LP | Life point | STR | Attack range |
DEX | Attack speed | MAG | Attack |
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Priest | It excels to support the fellow, but weak attack |
| LP | Life point | STR | Aura of Attack |
DEX | Aura of Defense | MAG | Aura range |
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Gunner | Dealing with powerful heavy weapons, but the consumption of money is intense |
| LP | Life point | STR | Attack |
DEX | Attack speed | MAG | Money cost reduction |
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Whipper | It's proximity, but to crush multiple enemies with exquisite Reach |
| LP | Life point | STR | Attack |
DEX | Add number of attacks | MAG | Additional attack |
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Angel | Class with a little habit to attack in a special way |
| LP | Life point | STR | Attack |
DEX | Continuous attack | MAG | Additional attack |
OptionAuto move | Auto move |
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Move of dying | Move of dying |
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Damage Effect | View Damage Effect |
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LP bar | View LP bar |
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Player symbol | Design of players selected |
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Sound effect | Sound effect |
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Stage effect | Stage effect |
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VS ModeThis mode allows you to play against other players by uploading the saved data.
Your rank will be determined by the FP (Fighting Power) and you can fight against players who are ranked the same as you.
Uploading
* Uploading has the following limitation.
You can upload data 1 time in 1 day.
You can upload up to 10 posts.
You can't upload data with prohibited keywords.
* The data may be deleted for the following reasons.
When we consider the data is not appropriate.
When your data is too weak.
Ranking
Rank 1 = FP 1 - 20
Rank 2 = FP 21 - 40
Rank 3 = FP 41 - 60
Rank 4 = FP 61 - 80
Rank 5 = FP 81 - 100
Rank 6 = FP 101 - 120
Rank 7 = FP 121 - 140
Rank 8 = FP 141 - 160
Rank 9 = FP 161 - 180
Rank S = FP 181 -
* Calculating formula for FP.
FP = LV + WEAPONx2 + COMPO + COMPO
Match-up
Each game counts the number of wins and losses.
The game always determines wins and losses.
No result for the match between different ranks.
No result for the match done by the same user.
You can only fight with the same opponent 1 time in 1 day.
When you disclaim the match, it will be considered as 1 loss.
Others
Each profession receives LP during the VS Mode.
Boxer Gladiator Sniper Magician Whipper Angel : 5 times
Priest Gunner : 3 times
All
Controls Status Class Option VS Mode
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